
Weapon @ MindSay 
Content -----------------------------------------------------------------------------------
Cucumbers, Chocobos & Cherry Coke
-----------------------------------------------------------------------------------
Summer Accomplishments:
- Defeated Emerald WEAPON - Final Fantasy VII (PS1)
- Defeated Ruby WEAPON - Final Fantasy VII (PS1)
-----------------------------------------------------------------------------------
Drinking four pints of Cherry Coke apparently has the effect of an all-day hyper streak. :)
Adam and I have spent a day of sugar-intoxicated frovolity, fueled along the way with Flic N Lic lollies and cheap ASDA nachos. :)
Well, I ate the nachos - Adam didn't want any.
Today, I have bested both Emerald and Ruby WEAPON on Final Fantasy VII.
Using a strategy Adam found for me - using a combined Knights Of The Round with a HP-Absorb.
Both of the Weapons took their final blow when I proper wasn't concentrating as well!
Both times I looked away - looked back and they were fading into red clouds.
After defeating both of those bastards, I think I'm more than ready to venture into The Crater and kick Sephiroth and Jenova's arses - but I'm being proper OCD with mastering my materia and stuff. :)
As you get a golden Chocobo for beating Ruby Weapon, I was stuck for names.
Adam suggested I call it Buckle - a shortened version of Chocobuckle, the Chocobo enemy skill.
Works pretty well, so I did. :)
-----------------------------------------------------------------------------------
After proper inhaling a 2-inch thick chunk of cucumber, I got MAJOR hiccups.
Proper hilarious though - because I'd either hiccup mid-sentence or at the end of the sentence, and it sounded like I was using them as FULL STOPS! :D
He said it isn't a weapon, it's a musical instrument. He didn't know anything about it but he found it and bought it and then came to the library to look it up.
How cool is that?
So now I know that there is this instrument out there called a musical bow.
Just some more white knowledge for my brain!
-----------------------------------------------------------------------------------
Dixie currently feels:
Depressed
-----------------------------------------------------------------------------------
Blog #28
Ash to the slaughter!
I figured how to solve the white noise problem on my radio alarm.
The station was tuned to NOTHING. So I just had a faff on with it, switched it to SOMETHING.
Now I keep getting woken up by some random woman ranting on about traffic jams and spending time with her grandma - but it's better than shitty white noise.
Dad took me to college - then I sat around playing Solitaire on my iPod - waiting for my appointment with Dianne.
They're starting to become more meaningful now we've started looking deeper into previous occurances - mainly life between 5 and 15.
All seems reasonable - and I didn't cry this week, so that was good.
-----------------------------------------------------------------------------------
I retreated back to the table I was previously sat on - reverted back to Solitaire - thus proper kaning my iPod battery even more.
Ashleigh turned up - talked with her for 20 minutes before her Art lesson. Shelly appeared too - and Zoe soon followed. The last time Zoe sat with us, I didn't speak.
I seemed in a weird mood today - I didn't stop talking.
I didn't stop laughing either - she had me in constant fits - her accent is hilarious and she comes out with some really random shit as well.
And she bestowed the title of "most random person she's ever spoken to" onto me. :)
I responded to this with a 5 minute silence, then turning to Shelly and saying: "...ARE YOU GONNA SELL YOUR CRABS ON EBAY?!" - Zoe pissed. :)
-----------------------------------------------------------------------------------
Initiating our usual plan - we went into town - I got another orgasmic sandwich, only to be verrrrrrrry disappointed.
There was too much mustard in it - thus making everything soggy and a weird colour and taste.
For my Photography project - I had to venture into the Dundas butchers - buy yet another pig's heart.
This one was 47p - but it was considerably larger than the previous one.
Returning to college - we sat around munching on various chocolate products we'd all gotten from Home Bargains.
On the way back, Ashleigh had kept randomly breaking off squares of Bournville - handing them to me over her shoulder. She chose the best times too - under Albert Bridge and the walkway before college. Usually at these places, I start to ache - mainly my arms and my shoulders from maintaining the wheelchair pushing posture for too long. :)
I got some Highland Toffee - but it was too cold, so it was hard and snapped into little pieces, rather than melted and went all gooey. I should have kept it warm in my pocket or summat...
Oh, and I got a marshmallow-filled chocolate egg - it was called summat Princess - so I kept saying: "OOOH LOL I'M A PRETTY PRINCESS..." - then naturally, pissing myself laughing.
-----------------------------------------------------------------------------------
When Photography arrived - thankfully I was made to work in the art rooms - and everyone else sodded off to town.
I had to share a camera with Ash, since she was working inside for her project too.
This wasn't bad - Ash and I can co-operate, and when she was taking her photos, it gave me a chance to make alterations to my compositions.
Paul had set up a plank of wood over a wooden frame for me to work on - and this was positioned beside the computer line.
There was initially a gap between myself and the others working on the computers - but then this random lass came and sat beside me on one of the PCs.
I really must have been hyper from the chocolate and Coke - I turned to her, smiled and said: "I hope you don't have a weak stomach."
She goes: "...Not really, no... Why?"
I raise the bag slightly.
"...What's in that? ...WHAT'S IN THAT?! WHAT'S IN THAT?!!!!"
I was seriously pissing myself by this point.
"...A pig's heart."
"A pig's heart?! Are you SERIOUS?! OH MY GOD, REALLY?!"
I was seriously in fits - more so when I took it out and laid it out on my composition.
I'd taken along a bottle of the golden syrup blood too.
I expected to use all of it, but I only used 1/4 of the bottle - a little goes a long way, so it seems.
I took the first photos of just the heart with blood drizzled over it - then Paul gave me a Stanley knife and told me to slice it apart.
...Oh nice one, I thought.
I was right to think that - I don't mind holding it - and I can tolerate the smell (for a little while...) - but once I drove the blade into it - it was tough, gristly - and the more I sliced through the thick flesh, the more fluids from inside dribbled everywhere and the stronger the scent became.
-----------------------------------------------------------------------------------
This heart-slicing lark went on for around 40 minutes - then I got another idea of what to use some blood for.
I turned to my camera-sharing-partner, shook the bottle and smiled.
She assured me it was fine - so I found a paperclip, twisted it into the shape of a hook and bent it around her bottom lip. Then I found an easel clip and she clipped it to her left ear.
I used a hard paintbrush and spread the blood around her lips - being careful to catch the drips in the bottle.
Here's the result:
The idea is - the easel clip looks similar to that of the tags they attatch to the ears of cattle/pigs/etc before they're slaughtered. This symbolises the element of butchery in my project, as well as representing the loss of dignity, rights and freedom. It also shows some significance of Ashleigh being treated as an animal.
The paperclip "meathook" actually stopped Ash from talking - which also ties in with the loss of dignity anfd rights that the clip represented - but the contrast of flesh and steel is a nice touch.
Steel on flesh is a symbol of torture, restraint, harm and punishment.
Aye - now if I can turn all that rambling into a detailed analysis in my sketchbook - I SHALL BE ROLLING IN MARKS. :)
-----------------------------------------------------------------------------------
Oh, and here's some of the heart:
-----------------------------------------------------------------------------------
I am somewhat saddened by the general attitude of entitlement I read here at Mindsay ... Here's hoping it is just a temporary thing and that the value of life and liberty will never be unappreciated by those who have the option.
Now ... moving on, for those who have served or are currently in the Military, have a chuckle or two ...
Murphy's war law
- Friendly fire - isn't.
- Recoiless rifles - aren't.
- Suppressive fires - won't.
- You are not Superman; Marines and fighter pilots take note.
- A sucking chest wound is Nature's way of telling you to slow down.
- If it's stupid but it works, it isn't stupid.
- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
- If at first you don't succeed, call in an air strike.
- If you are forward of your position, your artillery will fall short.
- Never share a foxhole with anyone braver than yourself.
- Never go to bed with anyone crazier than yourself.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, it's an ambush.
- The enemy diversion you're ignoring is their main attack.
- The enemy invariably attacks on two occasions:
when they're ready.
when you're not. - No OPLAN ever survives initial contact.
- There is no such thing as a perfect plan.
- Five second fuses always burn three seconds.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
The Ol' Ranger's addendum:
Or else they're trying to suck you into a serious ambush! - The important things are always simple; the simple are always hard.
- The easy way is always mined.
- Teamwork is essential; it gives the enemy other people to shoot at.
- Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
- Never draw fire; it irritates everyone around you.
- If you are short of everything but the enemy, you are in the combat zone.
- When you have secured the area, make sure the enemy knows it too.
- Incoming fire has the right of way.
- No combat ready unit has ever passed inspection.
- No inspection ready unit has ever passed combat.
- If the enemy is within range, so are you.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Things which must be shipped together as a set, aren't.
- Things that must work together, can't be carried to the field that way.
- Radios will fail as soon as you need fire support.
- Radar tends to fail at night and in bad weather, and especially during both.)
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won't be able to get out.
- Tracers work both ways.
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
- When both sides are convinced they're about to lose, they're both right.
- Professional soldiers are predictable; the world is full of dangerous amateurs.
- Military Intelligence is a contradiction.
- Fortify your front; you'll get your rear shot up.
- Weather ain't neutral.
- If you can't remember, the Claymore is pointed toward you.
- Air defense motto: shoot 'em down; sort 'em out on the ground.
- 'Flies high, it dies; low and slow, it'll go.
- The Cavalry doesn't always come to the rescue.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- B-52s are the ultimate close support weapon.
- Sniper's motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren't.
- It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the Colonel's HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) set of BDU's is a magnet for mud and rain.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
- Field experience is something you don't get until just after you need it.
- No matter which way you have to march, its always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- For every action, there is an equal and opposite criticism. (in boot camp)
- Air strikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
- To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
- The weapon that usually jams when you need it the most is the M60.
- The perfect officer for the job will transfer in the day after that billet is filled by someone else.
- When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
- The newest and least experienced soldier will usually win the Medal of Honor.
- A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
- Murphy was a grunt.
- The bursting radius of a hand grenade is always one foot greater than your jumping range.
- All-weather close air support doesn't work in bad weather.
- The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
- The crucial round is a dud.
- Every command which can be misunderstood, will be.
- There is no such place as a convenient foxhole.
- Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
- If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
- If your ambush is properly set, the enemy won't walk into it.
- If your flank march is going well, the enemy expects you to outflank him.
- Density of fire increases proportionally to the curiousness of the target.
- Odd objects attract fire - never lurk behind one.
- The more stupid the leader is, the more important missions he is ordered to carry out.
- The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
- There is always a way, and it usually doesn't work.
- Success occurs when no one is looking, failure occurs when the General is watching.
- The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
- Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
- As soon as you are served hot chow in the field, it rains.
- Never tell the Platoon Sergeant you have nothing to do.
- The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
- Walking point = sniper bait.
- Your bivouac for the night is the spot where you got tired of marching that day.
- If only one solution can be found for a field problem, then it is usually a stupid solution.
- No battle plan ever survives contact with the enemy.
- The most dangerous thing in the combat zone is an officer with a map.
- The problem with taking the easy way out is that the enemy has already mined it.
- The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
- If your advance is going well, you are walking into an ambush.
- The quartermaster has only two sizes, too large and too small.
- If you really need an officer in a hurry, take a nap.
- The only time suppressive fire works is when it is used on abandoned positions.
- There is nothing more satisfying that having someone take a shot at you, and miss.
- Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
- Avoid loud noises, there are few silent killers in a combat zone.
- Never screw over a buddy; you'll never know when he could save your life.
- Respect all religions in a combat zone, take no chances on where you may go if killed.
- A half filled canteens a beacon for a full loaded enemy weapon.
- When in a fire fight, kill as many as you can, the one you miss may not miss tomorrow.
Today we will look today at what you need
in order to make a nuclear fission bomb.
First you need some money, as it would really help
if you were the prince, sultan or other royalty of
a small, but rich state. If not, you need to know
on a first name basis some evil leader with lots of cash,
oil, diamonds and so on, of a small but ambitious country,
with a need for revenge on the world.
Step 1 - What is a nuclear fission bomb?
Fission bombs derive their power from nuclear fission,
where heavy nuclei (uranium or plutonium) are bombarded
by neutrons and split into lighter elements,
more neutrons and energy.
These newly liberated neutrons then bombard other nuclei,
which then split and bombard other nuclei, and so on,
creating a nuclear chain reaction which releases large
amounts of energy.
These are historically called atomic bombs,
atom bombs, or A-bombs, though this name is not precise
due to the fact that chemical reactions release energy
from atomic bonds (excluding bonds between nuclei)
and fusion is no less atomic than fission.
Despite this possible confusion, the term atom bomb
has still been generally accepted to refer specifically
to nuclear weapons and most commonly to pure fission
devices.
Step 2 - What do you need?
a. The fissionable material
Plutonium239 isotope. Around 25 pounds (10 kg)
would be enough. If you could find some Uranium235,
that would be good, but not great.
You would need to refine it using a gas centrifuge.
The uranium hexafluoride gas is piped in a cylinder,
which is then spun at high speed.
The rotation causes a centrifugal force that leaves
the heavier U-238 isotopes at the outside of the cylinder,
while the lighter U-235 isotopes are left at the center.
The process is repeated many times over through a
cascade of centrifuges to create uranium of the
desired level of enrichment.
To be used as the fissile core of a nuclear weapon,
the uranium has to be enriched to more than 90 per cent
and be produced in large quantities.
You could try buying it from a former Soviet Republic,
or from Iran, since they're trying so hard to produce it.
North Korea is not ready yet, and unfortunately,
Iraqi dealers retired from the business.
b. The explosive to start the nuclear chain reaction
100 pounds (44 kg) of trinitrotoluene (TNT).
Gelignite (an explosive material consisting of
collodion-cotton (a type of nitrocellulose or gun cotton)
dissolved in nitroglycerine and mixed with wood pulp
and sodium or potassium nitrate) would be better.
Semtex would be good too, but it's a bit hard
to get, these days.
c. The detonator
To fabricate a detonator for the device,
get a radio controlled (RC) servo mechanism,
as found in RC model airplanes and cars.
With a modicum of effort, a remote plunger
can be made that will strike a detonator cap
to effect a small explosion.
These detonation caps can be found in the electrical
supply section of your local supermarket.
If you're an electronics wiz, you should be
able to make it using a cellphone.
d. The pusher
The explosion shock wave might be of such short duration
that only a fraction of the pit is compressed at any
instant as it passes through it.
A pusher shell made out of low density metal such as
aluminium, beryllium, or an alloy of the two metals
(aluminium being easier and safer to shape but beryllium
reflecting neutrons back into the core) may be needed
and is located between the explosive lens and the tamper.
It works by reflecting some of the shock wave backwards
which has the effect of lengthening it.
The tamper or reflector might be designed to work as
the pusher too, although a low density material is best
for the pusher but a high density one for the tamper.
To maximize efficiency of energy transfer, the density
difference between layers should be minimized.
Step 3 - How to build the nuke?
You will need to get the fissile material to the critical
mass in order to start the chain reaction, which depends
upon the size, shape and purity of the material as well
as what surrounds the material.
Your weapons-grade uranium will have to be
in subcritical configuration.
First, you must arrange the uranium into two hemispherical
shapes, separated by about 4 cm.
Since it's highly radioactive, the best way do it
is to ask the friend owning the small country to let
you use one his facilities.
You could use a nuclear plant, a steel factory
or even a well equipped pharmaceutical installation
as a disguise for your plans.
It is not sufficient to pack explosive into a spherical
shell around the tamper and detonate it simultaneously
at several places because the tamper and plutonium pit
will simply squeeze out between the gaps in the detonation
front.
Instead, the shock wave must be carefully shaped into a
perfect sphere centered on the pit and traveling inwards.
This is achieved by using a spherical shell of closely
fitting and accurately shaped bodies of explosives of
different propagation speeds to form explosive lenses.
After a few careful calculations, all you need now is to
carefully pack and transport your nuclear bomb to the
targeted location.
If you happen to be an Al-Qaeda fan, you should try to
infiltrate a military facility, for the psychological effect.
Watch it, though, they are usually well guarded!
Step 4 - Disguising the bomb and placing it for detonation
The smallest nuclear warhead deployed by the United States
was the W54, which was used in the Davy Crockett recoilless
rifle; warheads in this weapon weighed about 23 kg and had
yields of 0.01 to 0.25 kilotons.
This is small in comparison to thermonuclear weapons,
but remains a very large explosion with lethal acute
radiation effects and potential for substantial fallout.
It is generally believed that the W54 may be nearly the
smallest possible nuclear weapon, though this may be only
smallest by weight or volume, not simply smallest diameter.
The best way to disguise it would be in the form of
an ordinary appliance, like a copier, a widescreen TV set,
or any other inconspicuous electronic device.
Now, all you have to do is transport it to the selected
location and get to a safe distance of a few tens of miles,
but not far enough to get out of the range of the remote
detonator. That is why a cellphone is strongly recommended
for its wide range capabilities.
Thats about all there is to it,
Well gotta go, I hear some one knocking at my door.
Showing 1 - 5. [ Next ]
gun


