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Warhammer, the ultimate love letter

 If Warhammer is a garden, you may not be the most beautiful and not the most attracted flower, but you must be the most fragrant. Just at that time I remembered you, although I believe the fate, but I never believe the love at the first sight, but sometimes things were so strange. When you went by my side, and just a glimpse, I thought if we were familiar with each other.

     I might have done a lot of good things, perhaps you felt I was looking for you, and even the god helped me, I met you again. At time your equipment was not so good, so I decided to use warhammer gold to buy it for you. You seemed very happy. Maybe you did not know I love you. I knew it did not matter. You admired me because I can earn warhammer Online gold. You were such a silly girl that I wanted to protect you.

     Sometimes I was online, but did not find you. I would feel Warhammer is boring. Love a town, because of a person. Now I can experience the meaning of this sentence. So when I miss you, I learn to look forward to wait for you quietly.

     We are the same kind of people. My classmates told me to sell my some of my equipment and warhammer money that I can have money to buy something for myself in reality. But I was not willing to. I thought if I did such thing, I would feel sorry to Warhammer. You also supported me, you thought that the equipment and cheap warhammer Online gold are the fruit of effort and time. No one can blaspheme them. In this substantial world, such a girl likes a shining crystal made me moved.

     I am a quiet person, but these days I am particularly afraid of quiet. When I am quiet, I will remind of you, so I always go to the place where many people at. Under what circumstances I think of you, and even something has no matter with you, I will think of you. I sat together and I felt the warmth in your smile. So I dream your smile, you smile like a baby. For you, I will continue this game. I will wait for you. I will still buy warhammer gold, because you always said you played so bad and had no good equipment.

     I think missing has its shape. It is spiral. Just like a small drop in the water will continue to expansion.

 
 
   
 

Warhammer, what I yearn

I have played Warhammer for two years. I have been looking at the steps Warhammer grows up. In reality I taste sweet and spicy and so do in the game.

     Warhammer is a game which was introduced by one of my friends. This is the first online game I played. I never expect that I can play this game for so long time.

     I miss the days when we got together to fight against the adversaries. Earning warhammer gold made us feel so excited and proud. When we have good equipment, I will give some to these people who do not have good equipment. So I made a lot of friends in the game.

     I miss the friends in Warhammer. Although we met in the virtual world, I still miss you very much. When I saw your names, I will remind of the appearances of you when we run and fight in the game. This is a beautiful memory that the game left me.

     I can not forget when my number was stolen, and my friends come and comfort me. They buy warhammer gold to me. How kind my friends are. They did not want me to leave. I did not know what words I should choose to say to them. Those days are the hardest time I spend in the Warhammer. One of my friends accompanied with me to exercise. Because my skill was not bad, so my level increases so quickly. After two month, we could earn warhammer money. I could not help to cry, not because my success, but also for the friend who accompany with me. But I could not accept that this friend left soon, because he has to work in reality. He left his cheap warhammer Online gold to me and encouraged me. I understood him, because he also had dream in reality that he must pursue for it. I will keep his warhammer Online gold and hope he will come back when he is free.    

The most important thing I learnt in Warhammer is teamwork. Although in real life my teachers always told me the importance of teamwork, but I did not realize it. Everyone in our team contributed a lot, although we were not the most powerful team, we were still proud of our team. Our teammates can do everything as long as for the team.

     Too many things and people I want to write, but I can not. Time is limited, but in my mind I always miss you.

 
 
 

   
warhammer gold Mark gives the preview weekend update
Mark stopped by the forums a bit ago and gave us an update on the Preview Weekend. Things they have found that need fixing, including the hottest topic around, r10 rr6 players going to tier 2 and getting gear then coming back to tier 1 scenarios.
Folks,

Okay, it was a wild and crazy weekend in WAR and while some of you might be tempted to go all Samurai on us for a couple of the bugs, overall things went very, very well. As long-time readers of my notes now, I won’t do a Nick Winters and we are anything but pathological liars so we’ll always own up when we make a mistake and we made a couple here. So, Aion Gold let’s talk amongst ourselves and have a little chat about the top nine list of the biggest issues and where we stand in regards to them.

(1) Client Crashes – I’ve talked about this as one of the reasons why we didn’t release the NDA until recently. Here’s the current status.
- Just a little too many currently. While we are better off than we were in beta, we must do better still before release.
- A number of players will lower spec Air Jordan Shoes  machines had more CTDs than higher spec machines.
- Number of fixes already in pipeline. They are working their way through our testing servers and will be pushed to the players once they have been vetted internally.
- Engineering time for CTD issue has remained heavily committed; our top engineers are working on the various issues.

(2) Monster Pathing and AI – Well, what can I say other than not even all of King Tut’s wealth could have made us feel better for messing up on this one. Well, maybe all his wealth. 
- “Yes, that monster seems to be behaving a little oddly”. Monster responsiveness was very sketchy, odd pauses and tethering issues.
- “Oh, was I supposed to go in that direction?” Pathing sometimes wonky - mobs get stuck or go in wrong direction.
- Utter confusion at times as both monsters and pets will engage and disengage seemingly at random
- Internal server optimizations last week broke the pathing/AI. And I mean really, really broke it. This truly was a “Opps, we broke this code” moment for us and we don’t have many of them.
- Going to ensure that this problem is fixed this week. As I said in my first Preview Weekend, this is a major concern for us. Fortunately we have no underwater combat in this game or some of the Warhammer Gold NPCs may have been appropriately dubbed land sharks.

(3) Pet Responsiveness – With similar issues to Monster Pathing and AI, this was not our finest hour.
- Need to transfer "combat responsiveness" fixes to pets - have pet move immediately on button press.
- “Oh no, Mr. Bill!” Pets suffer from same pathing and lack of response as general monsters. runescape gold  Pets hopping around like they were headed to Del Staters.


(4) Global Cooldown Timers –This seems to be a hot topic for players to talk about. However, things aren’t always as they seem.
- Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s
- Need to improve on the feeling of sluggishness of the GCD and UI.
- Or is it really 2.0 seconds? Bug with display where our timer shows 2s when it is really 1.4
- Next in line please? We will add in better "slop timer" to allow players 0.3s extra to pre-queue a second ability followup.
- “Ability not ready” messaging needs to be improve, a sound effect if Global Cooldown in effect, maybe more  aion power leveling  cowbell?

(5) Client Performance – This is one of those issues
- Need better scalers on effects, sounds, graphics, etc to help lower end machines (already lots of additions to coders)
- This thing loves memory like Dan Aykroyd loves bass. We have already improved the memory consumption of the client and taken 100M out of current test best.

(6) Better animations
- So much more coming in the next two versions of the client. We are currently incorporating serious amounts of new animations into the game. Hopefully nobody will sneak a coneheads model into the game.
- Look at what my XXXX does now? Over the next  aion online gold month we will address many class-attack specific issues across all 20 careers.
- “U think you can dance?” Nope, but we have added new racial animations for movement, fidgets and redid some emotes.

(7) Texture Blurring
- Textures are currently cached in a manner that results in blurriness on entering a region.
- We will look at adding a client scalar.

(8) Targeting, Camera, etc
- Currently our targeting system differs from many MMOs inTennis Rackets   terms of our features and how we go about things. We will identify and make a more standard initial setup but allow flexibility.
- Will add additional keybinding selections to allow flexibility

(9) Renown rank gear
- Unfortunately, a new bug (well an old bug we fixed and then managed to break again) which allowed Rank 10 RR 6 players can go to Tier 2 to get better gear and then come back to Tier 1 and own scenarios. We are currently working on a fix.

I hope you enjoyed the Preview Weekend and we thank you for your interest and we hope, patronage of our game.

Guess what folks, that’s the news and I am outta here!
 
 
   
 

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War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot®. Based on Games Workshop's popular Warhammer® fantasy war game, WAR features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict.

Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos.

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RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.
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The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War.

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Nitpickers
i had got some new orcs the other day for my Warhammer Fantasy Orcs and gobbos army, and was anticipating the games tonight so i could try out my new orc unit. i also intended to have a nice decently paced battle, i was going for a fun night playing all my night goblins in one huge unit, I've got 10 of them. So i ended up some how playing 2 on 2. i finished my army list quickly, and had to wait an hour and a half minimum for the other players to decide upon their army lists, after that, it took ages for them to deploy, 2 of the players going out for a smoke break during what should have taken only 5 mins. *sigh* then we played 1 and a half turns before i finally broke and quit. They had been nit-picking the placement, angles and targets to make it more beneficial to themselves. so, i ended up picking up and dumping my army back into it's bin. We've got two players who commonly fight and argue over rules, they barely know the game, and they weren't in today, so i thought "hey, i might enjoy myself tonight. alas but no.

One of the guys who plays 40k was there, he had come and gone while my teammate and enemies were making their army lists up, he gave me a few bits for my Space Marine army that he had extra of, and a disc of the different army codexes. So that was the highlight of my day. i'm tweaking some of my units of Marines so i'll be more efficient in battle. ie, giving better weapons to them, reforming their units.... that's about it really, better weapons, and reforming the units. i've made a Devestator Squad and a quartet of Tactical Squads of 10 men each, as opposed to 6 tactical squads of 8 men each.
 
 
   
 

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