
Quick Links
Latest Comment
Re: off tothe local bar - dude- pictures just came in (fucking crazy, I know!)... and that's no bar- that's...
| Terms of Service
| Privacy Policy

Recently I have been playing the game of " Rappelz Rupees",but now the " Rappelz Rupees " are going on the mainland market。We are looking forward to it,finally we do not have to worry about the delay in the network. Now I gave you played before who played the "Rappelz Rupees " to talk about my views on various aspects of the sector .
" Rappelz Rupees online" gave me the first impression is that aestheticism, far beyond my imagination. In my view,it is the pinnacle of the 2D game. The colors of game is bright and blue, green-based.It gives a very good visual. At the same time there are also games which are darkness map,map with a lot of changes, a variety of shocks to the audience. Whether the dark or bright colors, games have always maintained a clean style, very superior. Lakes, rivers on the map is not the dynamic effects very sorry and do a good job of this part is to attract attention. "Warcraft" in the performance of water on the left people a deep impression, so that the vibrant screen map. The client in a high standard of performance of the screen, the only station with a 100M of hard disk space, the growing demand for computers is also very low. This is undoubtedly the promotion of the game is very useful.
Scroll game screen is very smooth, mobile people feel good, the screen campaigns do not have the slightest feeling of jitter. Control of the role players are no longer rigid in the middle of the screen, but with a corresponding change in mobile. This is nothing new, so that even the players and other mobile networks have felt like the game is not fun. The only shortage is that the people walking and running speed is too slow, the proposal is now running for the speed-walking speed, running at 1.5 times faster. Believe that regardless of who he is, can not endure all the same to a snail's pace in the massive world of action.
Game interface design has been quite successful, mainly blue hue dream, dynamic outstanding results, it is in line with the game world and themes. In addition to the external screen interface design, interface design features of the distribution is also very good, very easy to use. That is inadequate, suggesting that the color information is not very satisfactory, and the overall style is not coordinated. Some suggested that the information showed that the time is too short, often not see clearly, and so on disappeared. Games, on the map is too high, affecting the movement of players is very smooth running, the small number will be even better.
Trisha Krishnan is the star of this Advertisement. |
My Account
Inbox Account Settings Lost Password? Logout |
Blog
Update Blog Edit Old Entries Pick a Theme Customize Design Modify Plugins |
Community
Your Profile Wiki Pages MindSay Tags Video & Photos Geographic Directory |
Inside MindSay
About MindSay MindSay and RSS Report Spam Contact Us Help |