
Innovation @ MindSay 
While sifting through the Internet in an attempt to gather information for a report, I stumbled upon an article in the China Daily (link): a Chinese person’s evaluation of China’s innovation and his/her suggestions on how to improve the situation.
Here’s a juicy snippet: “Chinese culture generally curbs creativity and innovation. In our society, official authority is never to be challenged. Starting from kindergarten, children are trained to follow the rules. Our education system is based on rote learning. Even in our postgraduate studies, the teacher is always right. Admittedly we have changed. Yes, quite a lot in many areas. But let's face it, we are still a conformist society.”
That was posted in several official communist news websites. In the push for innovation, the Chinese government admits that its entire education system is faulty—and beyond that, their entire society is conformist. It seems that China is willing to accept faults when it is ready to deal with them.
The author of the article goes on to say that “a highly individualistic society like the United States” isn’t necessarily the answer. The suggested answer to China’s creativity woes lies in tolerance. The author harks back to China’s history to make the point: “According to Professor Robert Temple, visiting professor of the history and philosophy of science at Tsinghua University, over the past 3,000 years, Chinese inventions were on the average 1,223 years ahead of the West. This can prove once and for all that creativity and innovation have nothing to do with individualism, and that China is capable of inventing things well in advance of others. China does not have to pursue the adversarial and expansionist strategy typical of an individualistic society.”
The idea is that there is more than one route to creativity. America’s vaunted individualism is only coincidently related to innovation. This is because the real source of innovation, proven by China’s past, is tolerance. (Can I mention the fact that “highly individualist” might just be a pseudonym for “democracy”? And that this barely disguised attack on democracy relies on nothing bearing any resemblance to logic? But the point of this article does not lie in assaulting this author’s line of reasoning.)
The author asserts that China, in the past, was a “highly inclusive and tolerant” society. It is not such any longer. And tolerance, not individualism, is the key to innovation. This is because tolerance will allow people to break out of a conformist social mindset, and thus innovate. The essay concludes with a plea: “Start with our children. Teach them that getting into university is not the only objective of studying, and that rote learning is not the only way to study. Give them the ability to think critically, and let them challenge the authorities. Tolerate those who think and act somewhat differently from most of us, and leave them alone to do their own things. Let our children know that making money is not the be-all and end-all.”
Though I may have a hard time with some of the author’s logic and wording (I admit that this may simply be an issue of translation), I do find this article very interesting. The Chinese have officially stated what everyone says about Chinese creativity. The education system and the attitudes behind it need to change. Rote learning is not the only way to learn and it is ok to question authority. In other words, the Chinese need to become more tolerant—but most certainly not more individualistic.
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Tapping Into Tinkering
Some Makers of Electronics Benefit From Users' Modifications
By Mike Musgrove
Washington Post Staff Writer
Tuesday, July 12, 2005; D01
Fans of the TiVo digital video recorder have discovered how to break it open and install a larger hard drive. Early users of the Roomba, a robot vacuum cleaner, are rewiring it to serve as a "mobile security robot." Owners of the new Sony PlayStation Portable have figured out how to use the game machine to surf the Internet and exchange instant messages.
In the digital era, every consumer-electronics product comes with microchips and software programming, and for a new generation of tech-savvy users, these are the raw materials needed to make a digital toy or appliance do tricks that its creators didn't envision.
Sometimes, tinkerers become a consumer electronics maker's unofficial research-and-development team, with innovations winding up as built-in features down the line.
TiVo's most ardent fans came up with a way to record TV shows by sending commands via the Internet long before the company got around to officially offering that feature.
And before the iPod was the ubiquitous gadget it is today, early users of Apple's digital music player enabled it to store addresses and text files -- a feature the company now promotes.
Customers also came up with the idea of recording their own talk and music shows and making them downloadable for the iPod -- a phenomenon called "podcasting" that has become so popular that Apple recently rolled out software to streamline the process.
Americans have always liked to fiddle with things, from building better ham radios to juicing up car engines in the driveway. The urge fuels a multibillion-dollar industry in after-market auto parts, and automakers keep a close eye on how enthusiasts find new ways to use their products. Mitsubishi Motors, for example, sponsors teams that modify its Lancer Evolution performance car for auto shows.
For techies, the same instinct creates a drive to push the limits on anything that can conceivably be reprogrammed.
"The first thing I did when I got my hands on a programmable computer was to try and make it do something it wasn't supposed to do," said Paul Saffo, director of Institute for the Future, a Silicon Valley think tank.
Saffo said he thinks it makes good business sense for gadget makers to keep an eye on the enhancements, tweaks and hacks that users are making. It's not the executives in the boardroom who figure out how to make a gadget great, Saffo said, but the "fanatics and renegades and people in garages. . . . Hackers create markets."
Roomba's creator, iRobot Corp., is such a believer in letting programmers play with the appliance that it has said it might release tools to facilitate reprogramming.
But many consumer-electronics makers discourage such activity. At the very least, anyone who cracks open the case on a new handheld computer, video game console or digital music player is probably voiding the warranty. At worst, hackers can undermine a company's business.
TiVo supported a "TiVo underground" of hackers as long as users weren't devising ways to bypass the monthly subscription fee. But some users discovered that trick, and TiVo has started to ramp up security on the box, shutting some of the software doors that make modifications possible.
"Companies walk sort of a fine line on this," said Michael Gartenberg, research director at JupiterResearch, a technology analysis firm.
Consumer-electronics giant Sony Corp. generally has not favored unauthorized tinkering on its wares. When one user hacked into a Sony robotic dog and posted directions on the Internet to make the toy dance to music, the company threatened to sue.
Now, the company is waging a quiet battle against attempts to modify its PlayStation Portable, or PSP.
Though PSP sales have lagged behind those of rival Nintendo Co.'s Game Boy, the device has been a smash with hackers, who have reprogrammed it for wireless Web surfing, loaded it with movies from DVD players and turned it into a calculator or drum synthesizer.
But whenever programmers work around the PSP safeguards, Sony releases software that owners must install to play the latest games and that wipes out the homemade functions. The company has updated the software twice, and the PSP came out in North America only three months ago.
"PSP contains robust technology and was designed to run specific applications," Sony said in a statement. "Consumers should be aware that any hacking or homebrew applications may cause damage to the PSP unit, and will void the warranty." The company said the software updates have been made "to prevent this type of damage and protect against various forms of piracy."
Sony has reason to view such hacks as a threat to its bottom line, analysts say.
The same modifications that let PSP users send instant messages also make it possible to download illegal copies of games off the Internet.
Some programmers say that isn't their intent but acknowledge the problem.
"I wish there was a way we could do this without the piracy, but they both come hand in hand," said Sajeeth Cherian, a senior at a university in Ottawa. Cherian has designed free software that helps PSP users put video content, such as recorded TiVo shows, onto the device. The software has been downloaded 650,000 times, he said.
Phillip Torrone, an editor at the techie-oriented Make magazine, said Sony's hard-line stance could be self-defeating. Each attempt to thwart hackers makes them more determined to do their tricks, he said.
Even mainstream users who want to jazz up their devices wind up turning to the Internet for underground help, where they also can learn how to get pirated software and movies.
Torrone, who plays a homebrewed version of chess on his PSP, said he thinks he has a better idea for gadget makers.
"I think the really smart companies should release their products to the alpha geeks for six months and let the alpha geeks play around with them," he said. "It seems to me they'd save a lot of money on R&D, and they'd come out with much more solid products."
© 2005 The Washington Post Company


