
Gamer @ MindSay 
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First, there was my obsession with medieval fantasy when I was very, VERY young. Even at the tender age of about 6 to 12 I never really dove fully into the world of Ren Fests and hardcore Dungeons and Dragons sessions, but I probably would have if the means had been available to me. I dabbled in D&D but most gaming sessions I had were very hap-hazard and broke down into me and my friends making fun of what we were doing. I pretty much stopped playing altogether by the time I was 13. I tried very hard to get into fantasy novels, but they always seemed so unoriginal. I figured I could just watch Krull and get the same effect, except I didn't really like that movie either. Overall this was probably the weakest of my nerdy obsessions, but next is one that kept with me for years.
For me, video games were basically three things: An escape, a diversion and a gateway into the world of technology. I loved to just play video games for hours on end, not sensing the time going by or being bothered by anything. I never felt that crazy feeling of actually being the hero; I was always fully cognizant of the fact that I was merely controlling a collection of pixels that looked vaguely like a soldier, but I liked the concentration I had to pour into it and it was, for lack of a better word, fun. I was at my worst when I was an early teenager, playing anything and everything. I would literally master things that I liked, getting to know the computers basic patterns and ripping apart any real players who wanted to face me. The problem is I learned a fundamental fact about myself during this time: I don't like losing, but I hate winning.
Losing means I wasn't good enough. Fine. But Winning means that I am the direct cause of someone else's pain, even if it is in a very minute way. Because of this paradox I now abhor competition and avoid it unless it is absolutely necessary. I still can play games like chess or tennis with friends because the competition is slow or non-existent, respectively (we never keep score in tennis). But whenever a dispute occurs over something like who goes first for something and rock-paper-scissors is introduced as a decider, I just say "nah, you can go first". Many people hate when I do this, but whatever, they should be happy. They get to go first, after all.
The cool thing about video games would be the divide. When I was about 18 years old, hyper competitive (and terminally geeky) online competitions were becoming more sophisticated and more popular. I tried to get into thee as well, but first person shooters never really impressed me much and the communities had no teamwork and were rarely based on having fun. Rather, most just played to get better, rack up numbers and knock off some n00bs while laughing to themselves. But as I grew older and the competitive edge ebbed out of me, a new genre of game was becoming more and more popular. Games with no specific goal, or no goal at all. Just little digital worlds that you could explore when you felt like it. Games like Sim-City caught my interest because of how open ended they were... not only could you play forever but you controlled almost all aspects of the game itself! As time went on more and more of these kinds of games came out culminating in the Massive Muli-player Role Playing Games that are so popular today. I bought Ultima online when it came out and played it for probably two years before canceling my account. I probably would still have that account too if it wern't for how laggy that game is. I just liked running around and exploring. Because of the "goal-free" genre I am still playing video games to this very day, although I admit that I play far less now then I ever did before.
I still play fighting or shooting games every now and then, but for the most part I use video games as a way to relax, so when I hear about games like Ninja Gaiden Black being so hard, I just think "That's nice" and return to petting my Nintendog. This is were I should mention that I can't be a video game nerd because of my lack of competitive spirit. See, With Ninja Gaiden I think, "Thats nice", but a true video game nerd will say something like "If u tink this gam is *too hard* then you are teh BIGGEST PUSSY! THIS GAME R0xxxx!!!!11!! Dnt let ANyone tell u that thsi game ist oo hard b-cuz they r jus STUPDI AND DONT NOW A GOO DGAME! FCK U N000bZZZz!!111" I find it hard to defend something that I didn't create myself so adamantly. I like the things I like, of course, but I'm not going to go out of my way to protect them. They don't define me... hell, if anything I define them. Companies that make goods that nerds consume (no, not Cheetos) have plenty of money and PR to take care of themselves. It is decidedly un-nerdy to not defend things you are a fan of, so I guess I'm safe there too.
I'll write up part two pretty soon. I didn't want to post it right away because it deals with the big "A", and a lot of it has to do with how creepy otaku (or "figure moe zoku" as I now prefer to call them) really are.
A GAME-BOY. Youre like a tomboy without the love of
sports. Reality sucks, but as long as you have
your electronics you feel you can cope. Time
goes unnoticed when youre locked in your room
hooked up to your Nintendo, rocking to your
favourite collection of guitar-driven
albums.
Your virtues: Intelligence, sense-of-humour,
individuality.
Your flaws: Inability to cope with real life,
action-freak spirit, reclusive nature.
What kind of girl are you?
brought to you by Quizilla
-------------------------------------
Dave and Goliath.
How the portable gaming arena is shaping up to take on the console market, told in a short film.
Screen is black.
White text appear and display these words:
Since the release of the Nintendo Gameboy in 1989, handheld gaming devices have always taken a backseat to their big brothers, the video games consoles. This is probably due to the graphics and sound on a portable system being a generation behind.
On November 14, 2005, Nintendo releases Mario Kart DS for their portable Nintendo DS system. The kart racing game provides wireless multiplayer gameplay. This release successfully solves a problem to any multiplayer gaming session...
Fade in
On the left side of the room we see a couch. Gamer #1 and Gamer #2 are playing their Nintenod DSs. The sounds of Mario Kart DS can be heard. Both gamers are intent on their devices. On the right side of the shot is a closed door.
Gamer #1: "Shit!"
Gamer #2: "W00T!"
Neither player is giving the slightest glance at their surrondings. After some time, the sounds of victory can be heard as Gamer #2 raises their hand in victory.
Gamer #2: "Awesome!!"
Gamer #1: "Damnit!! That was so close! I thought I could draft off you and pull into first, but I got shot buy SOMEONE'S Red turtle shell."
Gamer: #2 says very sarcastically: "Can't blame me, I was in first!"
A short pause as both players look at their results screen.
Gamer #1: You ready for another one?
Gamer #2: Yes!
There is a short, but long-felt pause. Gamer #1 repeats the question, but this time louder.
Gamer #1: YOU READY FOR ANOTHER ONE?
A voice is heard coming from the door on the right side of the screen. This voice is yelling as well, but the voice is muffled.
Gamer #3: YES!
At this Gamer #1 and Gamer #2 begin playing the next round. You can clearly hear Gamer #1 and Gamer #2 making comments on game and every once in a while you here muffled comments from Gamer #3. The victory sounds come again.
Gamer #1: NICE JOB!
Gamer #3 in the muffled voice: THANK YOU!
Gamer #2: Well played with aiming the green shell... you jerk!
Laughter from Gamer #1 and Gamer #2
Gamer #3: WHAT?
Gamer #2: WELL PLAYED WITH AIMING THE GREEN SHELL!
Gamer #3: THANK YOU!
Gamer #1: YOU READY FOR ANOTHER?
short pause
Gamer #3: HOLD ON!
At this moment, we hear the flushing of a toilet. It is clear that the closed door is the closed door of a bathroom. There are some rustling noises coming from the closed bathroom door. Gamer #1 and Gamer #2 are looking at their screens and showing each other what is on their screen.
The bathroom door opens and out walks Gamer #3. Gamer #3 walks to the left (carrying a Nintendo DS on their person) and off-screen.
another short pause
Gamer #3: Okay, ready.
Fade to black.
White text appears saying:
Bathroom breaks have broken up many play sessions from the beginnng of multiplayer gaming. That problem is gone with portable wireless gaming.
Fade to black.
White text appears saying:
Gamers are finally free.
Fade to black.
White text appears saying:
Fin.
-------------------------------------
Just for the record (and before other gamers attack me), I know that the DS hasn't given the FIRST portable wireless gaming experience. The PSP does it and the GBA even had an adapter that provided wireless gaming. I'm even sure that other handheld device probably have offered this up as well. In my humble opinion, Nintendo DS and Mario Kart DS have done it right. A game that is loved by hardcore and causal gamers alike and an easy to set-up wireless connection. In fact I believe that many gamers will be puttig down their on-line consoles to race a couple of tracks on their portable system. It may not be the first, but so far... it is the best.
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