I was reading something in GamaSutra today, that was talking about patents. It was written by a couple of patent lawyers, so I guess I should have seen which way the feature would go.

Okay, obviously, I’m going to be against patents, because I’m one little guy, and in my experience, patents protect people like Microsoft, from people like me. Patents cost lots of money, they are even more expensive to defend, and even with a patent, I couldn’t stand up to a Microsoft, Apple, or IBM, if they use my technology. So really, patents are only good for protecting big companies from little individuals with innovative ideas.

So, I knew from the start that I wasn’t going to like this article.

But I swear, they deliberately wrote the article to piss me off. I really think they canvassed my friends, co-workers, school teachers, ex-girlfriends. Then they sat in their little cabal, watching me through their CCTV, reading my e-mails, speculating on which arguments would best upset me. And this is what they came up with.

Here’s a fun excerpt
, “You don't have to sue someone to benefit from your patent. Being able to say “this game is protected by a U.S. patent” can do wonders for marketing, attracting investors and financing, and can give your company negotiating credibility, leverage and strength in the marketplace.”

Awesome! So, I don’t have to be cruel to others, I can just keep that cruelty in reserve as a way to show how cool I am!

Here’s another great one:

Myth 5. The “spirit of innovation” works best when there is a free market of ideas, and consumers are better off if video games are not patented.

A classic argument among those who feel that the entire patent system should be abolished. You might want to make that argument to your representative in Congress, because unless the Constitution is amended to do away with patents, they're here to stay. In drafting the Constitution, our founding fathers recognized that the best way to promote progress in the “useful arts” was to reward inventors who come forward and share their inventions with the public by granting them a limited period of exclusivity in which they can exploit the fruits of their labor. In other words, discouraging slavish copying encourages innovation.

This debate is largely academic - the patent system is here now, and it's here to stay. Most important to the game developer, however, is the fact that there are others in the industry who will inevitably seek more and more patent protection on their own game ideas. The annals of patent history are full of examples of individuals who lost out, in some cases losing out big, to others in the business who took advantage of patent protection. “


So, let me see if I've got this right. If I think that it’s morally wrong to stifle creativity by patenting aspects of my games, I’m just some wide-eyed Pollyanna who’s going to be fleeced by the evil corporations who are not afraid of the patent system. Well, isn’t that happening anyway? I mean, if any large company wants my invention, they’re going to take it whether I patent it or not. I’m not going to be protected because of a patent. And to argue that if I don’t patent these ideas, other people will, is about the same attitude we used to become the largest military force in the world.

“We have to have the Nuke, because if we don’t Hitler will”

“We have to have more Nukes than the Russians, because you know they’re building them”

“We have to have more Nukes than everybody else combined, because you never know when they’ll all attack”

That kind of thinking leads to a charming little theory called Mutual Assured Destruction.

This is the “good fences make good neighbors” thinking that games have been blissfully free of for the last 30 years. Sure, we jealously guard our secrets until our games come out, but after that, they’re fair game. By playing it that way, we have managed to assure that each company is required to innovate with each new game, or suffer the market response of a sequel. After all, Video games make more money than Film, more money than Books, more money than Radio. We are the dominant medium. Do you think that happened because we jealously guarded our ideas through patents? Or do you think that happened because we freely allowed ideas to be re-used, thus raising the bar for all games, and thus, requiring great things from every new game.

The alternative stifles innovation, and only makes money for the lawyers, which may have been the real point of the article after all.

 
   

 


 
 
mrchom on
Re: Patents don't protect
The patent system is a good intention more than anything.  The only reason for it being there is that an inventor gets a good few years of having a unique product and is so repayed for it.  Now with so many lawyers out there as well as so many big companies the whole patent system is a mess, especially with the number of repeat patents the US gets every year.

The fact that entire companies have been set up JUST to hold patents is also ludicrous, someone needs to sort stuff like that out.

gamecoder on
Re: Patents don't protect
The intent is all well and good, but how many "good years" does an inventor need in the video game market? Let's say I get a patent on a "system of demarcating relative worth through numerically storing a record of past accomplishments". Now that I've patented scoring systems, it is illegal for anyone else to allow players to get a high score without paying me money. Given that there are hundreds of games being released every year, how much creativity would I be blocking just by taking out this patent?

The fact that they will allow you to patent concepts and designs is ludicrous. The fact that they can use generalized, interpretable language is worse.

I have nothing against someone patenting a specific invention, that sort of thing guarantees that the "Big Mouth Billy Bass" inventor gets everything coming to him. What I hate is the idea that you can patent concepts, and that lawyers will encourage you to do it, under the defense that "everybody else is doing it" or "you can get more money if people think you're willing to shut them down".

Argh. I'm ranting again. Must . . . back . . . away . . .

mrchom on
Re: Patents don't protect
Well the recent debacle was over Microsoft patenting the PGR "Kudos" system, which is frankly absurd.  It's not really a new mechanic or anything and has been done before in snowboarding games and such (hence what I said about repeat patents).

As for patents in the computer industry expiring faster I fully agree with you.  6 years in videogaming sees a new generation of consoles, 2 new generations of graphics cards and more often than not the rise and fall of a few big names.

There is also the problem that certainly UK law requires innovation in a technical field which is immensely subjective in the field of programming.  Is something an innovation, a reinvention, a retailoring, a retooling....horrible horrible mess.  Just imagine if someone had patented

10 PRINT "Hello World"
20 GOTO 10

No one would ever be able to legally go past the first page of a programming manual ever again

creativelycrazy on
Re: Patents don't protect
you've pointed out the worst part of patenting and intellectual property rights - the assured destruction of everything original. lawyers always win in such situations - i've never actually known the actual inventors to.
where do my thoughts, and your application of my thoughts really be divided is a question i've not manged to answer.

SEV


 
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