
And I agree, do something else. Not just for MMOs but for video gaming in general.
I haven't played Flyff, but Maple Story was descent.
- Halo:CE
- Halo 2
- Mech Assault (tough though)
- Star Wars: Knights of the Old Republic
- Fable

I do believe however that anyone who plays an mmorpg like world of warcraft doesent need to exceed more than a lvl ,and a half in a week after getting to lvl 20 after all there are only 60 lvls.
Oh finaly tell the little kids who play runescape it looks like it was made with a clay camera ,and to tell there parents to log onto ebay cause i'm selling my account.
No seriosly doesent runescape look like a bunch of clay?
That's why I said that Guild Wars requires skill.

Then your stats when you gain a lvl you can choose whether you want to gain hp ,mp ,dex ,str ,ect ,and you can then have more health. to buy stuff dex and str will get you more likely to get weapons ,and armor depending on your class.
Now np (national points) are gained buy killing other players ,or buying for large sums of money. Np allows you to get a higher rank in a clan there for meaning better capes better equiptment showing status ,and which clan you follow.
You have 4-5 attributes for you primary class (numbers vary with class), and 3-4 for your secondary class. There is only a primary attribute for the primary class, so you will have different strategies between a Warrior/Ranger and a Ranger/Warrior.
Skills and weapon usage are bought, completing a quest, or defeating enemies. Both are based on these attributes and their levels. So axe skills work better with higher axe usage attribute levels, which work well with axes (the obvious)!
These attributes can be leveled up any time in a town with a given amount of attribute points that you have. The points can be rearranged whenever you want. So if you want to use a hammer instead, all you need to do reconfigure you attribute points.
What's better is, if I don't like my secondary class, I can always pay 100g(very cheap) to switch my class. Usually you have skills unlocked already, so getting skills for the secondary class isn't a problem (unless you are looking for the ever-handy elite skills).
It's handy if you have a guild battle and your guild needs a healer, one person can change his second class, and things will work out. Plus, one account can hold a minimum of 4 character slots. Handy if you want a healer, a tank (draws enemy attacks), a nuker (spell caster that uses area of effect damage spells), etc. There are also 10 classes now, so you have a wide variety of class combinations to choose from.
- There are 10 classes.
- You can mix two classes: one is your and secondary class. The primary class will affect you more than the other.
- Each class has certain abilities.
- These abilities can be leveled up with ability points (AP).
- Higher levels in abilities can strengthen attacks and skills.
- You can rearrange how strong certain abilities are in towns and outposts whenever you want, in any way you want (as long as you have the amount of AP you have).
- Skills and weapons can be received by killing enemies, purchasing them from merchants, or finishing quests.
- You are not limited to two classes that you chose in the beginning of the game: your secondary class can be changed for a small fee (100 gold) eventually.
- Guild Wars gives you 4 character slots for one game. If you buy an expansion, you get two additional slots (you can buy more if you want after).
I hope this watered down version is easier to understand.
freshman